Art Goals 2k17

It’s always hard to think of how I want to improve, because the truth is that I want to improve at everything, constantly. But it’s useful to break down those things, to think about how I’m going to improve and here is my list:

 A sketchbook page a day

It doesn’t need to be fancy, or from my imagination. I can do studies of other people’s art, I can do figure studies from @onairvideo, I can draw something in my house, or sketch out thumbnails for an ongoing project. But everyday: draw. I’m hoping to use this to improve in drawing: people (poses, hands, expressions, clothes) and places (details, perspectives, composition).

Enrol in Schoolism courses again

I want to do at least 3 over the course of the year. I’ve done them before and seen a vast improvement, but then I started doing them with less effort put into the homework and, well, it just doesn’t work as well. My current thoughts for courses are: Painting with Light and Colour, Essentials of Realism, Storyboarding and/or Landscape Sketching.

Projects with a purpose

It’s good for me to do pieces just for fun and I create some of my best work like that. But I improve quicker when I’m forced to think creatively, forced to draw things I tend to avoid, forced to consider audience and communication. So I’m going to be doing multiple projects this year. Some short stories like The Namejs’ Ring, some editorial pieces, some branding/advertising/posters for things I like, etc. I’m going to look at the end point, ignoring my skills, and then find a way to get there.

Reflect and tweak

I’m going to set a week (maybe 3 day?) minimum time before posting my finished work. This is so that, while I am working to a clock, I’m not posting pieces without some time out to reflect and change things up. I regularly look at a piece a few days later and see how just a few things could improve it a lot. That’s for ~finished~ pieces, and presumably excluding those I do for twitter’s #colour_collective group. I also intend to do more doodles/sketches that are /for/ posting quickly and will never be fully worked through to a neat, nicely coloured piece. (Like mini comics to improve my expression/story telling, character design pages, animal studies, hand studies, studies in general…)

Also: career stuff. Get rejected:

  • go to the conference in May with a kickass portfolio
  • apply to agencies again (I did this a lot in 2015 but not 2016)
  • determine which online lists/sites are worth putting a portfolio on
  • create a list of magazines and submit to them regularly

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