I really want to improve at rendering (a variety of) materials without going too far into realism. Shiny/reflective surfaces are something I’ve barely touched in my art, so that’s where I’m starting. I’ve noticed a lot of children’s illustrators don’t really show shiny/reflective surfaces very much, and maybe I’ll land back there too. But, if that is the case, I want it to be a decision rather than a limitation.

Shoutout to @davidjozols for breaking it down into physics that made sense.

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